
A product design
house for
We unite brand, product, and marketing to create differentiation specific to you.

Arcade
We built a platform that drove investor confidence, increasing the Series A valuation by $3M.
Our Scope

Samsung
Samsung approached us to design the "Owner's Lounge," a conceptual digital space combining frictionless e-commerce with a premium content hub.
Our Scope
Ghostheim
We are creating our own, home-grown IP built to define a new category: the Tabletop Action Role-Playing Game (T-ARPG)
Our Scope

Goldfish
We designed the "Owner's Lounge," a conceptual digital space combining frictionless e-commerce with a premium content hub.
Our Scope

Small & Fast • 24–48 hours
The Feat
A surgical design strike for specific, high-impact creative needs requiring senior craft and rapid turnaround.
WHAT YOU LEAVE WITH
Specialized illustration · Motion and animation · Print and graphic goods · UI/UX audits

2-Week Sprint
The Quest
A high-intensity sprint that takes one substantial product feature or critical workflow to a polished, developer-ready state.
WHAT YOU LEAVE WITH
End-to-end feature design · System integration · Interactive prototype · Technical handoff

Monthly Retainer
The Saga
A dedicated design partnership for shipping features, refining experiences, and evolving your product alongside engineering.
WHAT YOU LEAVE WITH
Embedded design support · Backlog execution · Experience refinement · Ongoing product momentum

Thats perfectly fine! Here is a list of our services grouped by their respective disciplines.
Product Services
Brand Services
Marketing Services
Engineering Services

The House
"The strongest companies weave brand, product, and marketing into a single story."
Mike has been building products for over 10 years. He works across product strategy, experience design, and storytelling, bringing the right people together around ambitious, unusual problems.
Product direction · Brand systems · Creative technology
QUOTE
"A working product proves the idea. Production-ready engineering makes it something people can depend on."
Daniel has been an engineer for 20 years. He's helped founders and product teams turn promising software into dependable products. He specializes in assessing, strengthening, and, if necessary, rescuing MVPs and rapidly built applications as they move toward real customers and production use, improving architecture, security, testing, infrastructure, and maintainability while preserving what already works.
FOCUS
Production Readiness · Software Architecture · Product & MVP Rescue


Engineering Partner
Daniel Hampton
David Morton
Lead Engineer, Multiple Projects

Chris Desrochers
CTO, Arcade

Mike Walker
Product Manager @ VLTED

Weekly essays from the House about all things creativity, design, and inspiration.
More coming soon!

The practical details behind working with The House of Koco, from first conversation to final handoff.

















































